ZZ / Godot JSON-LD Graph Viewer
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| 1 | extends Node2D |
| 2 | |
| 3 | const GRAPH_FILE_PATH = "res://network_graph3.json" |
| 4 | var graph_node_scene: PackedScene = preload("res://GraphNode.tscn") |
| 5 | #@onready var status_label: Label = $ColorRect/Label |
| 6 | @onready var status_label: RichTextLabel = $ColorRect/Label |
| 7 | var _stable_frames: int = 0 |
| 8 | |
| 9 | # ========================================== |
| 10 | # PHYSICS TUNING & MOBILE OPTIMIZATIONS |
ZZ / Godot-Clipboard-App
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Systray app behavior: Go to Project > Project Settings > Engine > Config > Uncheck Auto Accept Quit
| 1 | extends Node2D |
| 2 | |
| 3 | @onready var line_edit: LineEdit = $LineEdit |
| 4 | @onready var synchronizer: MultiplayerSynchronizer = $MultiplayerSynchronizer |
| 5 | |
| 6 | var server_ip: String = "127.0.0.1" |
| 7 | var port_number: int = 8443 |
| 8 | var secret_key: String = "ChangeMe123!" |
| 9 | |
| 10 | @export var clipboard_text: String = "Waiting for connection..." |
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