ZZ / Qwen38-MTP-NInfer-Install.md
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export AI_HOST="ip"; Change the drive folder.
Install NInfer Server for fast Qwen3.8-27B inference
NInfer installs are tied to a specific GPU.
- 5090 - Neroued/ninfer - High-performance single-GPU inference for selected model checkpoints and GPUs. - https://github.com/Neroued/ninfer#build
- 4090 - UDPSendToFailed/ninfer-4090 - NInfer port for Qwen 3.8 27B on RTX 4090 - https://github.com/UDPSendToFailed/ninfer-4090/tree/feat/rtx-4090-sm89-native
- 4090 Linux Docker - sergiuszm/ninfer-4090 - Qwen3.8-27B on one RTX 4090 - full native 262K context via E8 4-bit KV, up to 149 tok/s code decode with MTP3, sm_89-retuned attention prefill, vision, llama.cpp-compatible /metrics + /slots - https://github.com/sergiuszm/ninfer-4090#quick-start-linux- 3090 -
- 3090 - Don-Chad/ninfer-3090 - Fast Qwen3.8-27B inference on one RTX 3090 - ReplaySSM, MTP3, reasoning effort, C1-C8 batching, and native Windows and Linux builds. - https://github.com/Don-Chad/ninfer-3090
NInfer install
ZZ / Qwen38-SUMMARY.md
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What features should we make to deliver a productivity tool for multipc multimonitor work. Copy and paste works, this is a time saving application. Let's save time for anyone who uses this app. List features and other tasks to complete this project and save it all in SUMMARY.md
EnvoyOS — Multi-PC, Multi-Monitor Productivity Suite
A productivity-focused desktop application built with Godot 4.6. Designed for engineers and knowledge workers who work across multiple PCs and monitors. The core value proposition: every keystroke, file, and timer is one hop away regardless of which machine you're sitting at.
Project Highlights
- All-in-One Toolkit: AI tools, clipboard sync, file transfer, timers, inventory tracking, video/audio settings, and built-in support documentation in a single interface.
- Modular Architecture: Clean separation between logic (
*_engine.gd) and UI (*_ui.gd) ensures scalability and easy maintenance.
ZZ / Godot JSON-LD Graph Viewer
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Interactive Knowledge Graph Debugger
| 1 | extends Node2D |
| 2 | |
| 3 | const GRAPH_FILE_PATH = "res://network_graph3.json" |
| 4 | var graph_node_scene: PackedScene = preload("res://GraphNode.tscn") |
| 5 | #@onready var status_label: Label = $ColorRect/Label |
| 6 | @onready var status_label: RichTextLabel = $ColorRect/Label |
| 7 | var _stable_frames: int = 0 |
| 8 | |
| 9 | # ========================================== |
| 10 | # PHYSICS TUNING & MOBILE OPTIMIZATIONS |
ZZ / Godot-Clipboard-App
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Systray app behavior: Go to Project > Project Settings > Engine > Config > Uncheck Auto Accept Quit
| 1 | extends Node2D |
| 2 | |
| 3 | @onready var line_edit: LineEdit = $LineEdit |
| 4 | @onready var synchronizer: MultiplayerSynchronizer = $MultiplayerSynchronizer |
| 5 | |
| 6 | var server_ip: String = "127.0.0.1" |
| 7 | var port_number: int = 8443 |
| 8 | var secret_key: String = "ChangeMe123!" |
| 9 | |
| 10 | @export var clipboard_text: String = "Waiting for connection..." |
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