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1 + # Ship Society — Full Position Table
2 +
3 + The premise: this is a **town in a tin can**. Every role you'd find in a mid-size coastal port town exists here, scaled to the hull. Androids fill the jobs humans can't or shouldn't (vacuum, radiation, high-g, toxic). Humans hold the roles that require judgement, empathy, or legal personhood.
4 +
5 + ---
6 +
7 + ## 1. Command & Governance
8 +
9 + | Position | Who | Notes |
10 + |---|---|---|
11 + | **Captain / Master** | Human | Ultimate authority; signs off on FTL jumps, cargo manifests, discipline |
12 + | First Officer / Helm | Human | Runs the helm; relief for Captain |
13 + | Ship's Council (3–5 seats) | Human, elected by residents | Mediates disputes between company officers and residents; approves rule changes |
14 + | Ship's Advocate | Human | Legal counsel; represents residents in disputes with the company |
15 + | Magistrate / Judge | Human | Single-judge bench; hears criminal and civil matters |
16 + | Court Clerk | Human / Android | Records proceedings, manages evidence |
17 + | Ship's Chronicler | Human | Logs the voyage, keeps the ship's history (the "town record") |
18 +
19 + ---
20 +
21 + ## 2. Navigation & FTL
22 +
23 + | Position | Who | Notes |
24 + |---|---|---|
25 + | FTL Conductor | Human | Calls the jump sequence; must confirm Spin Core is in the resonance window (50–75 RPM) before the coil engages |
26 + | Helm / Pilot | Human | Pilots between jumps; runs the chase-rocket avoidance run |
27 + | Navigation Officer | Human | Plots the FTL lanes, calculates burn windows, fuel margins |
28 + | Spin Core Master | Human | Sets and monitors RPM; authorises spin-up / spin-down; the only one allowed to touch the core's governor |
29 + | Spin Core Mechanics (×3–4) | Human | Maintain the ring bearings, gimbal, precession gimbal; work in the high-g pit |
30 + | FTL Coil Engineer | Human / Android | Maintains the resonance coil; coil work is done by androids (radiation + cryo) |
31 + | Comms Officer | Human | Long-range beacon, FTL window timing, distress protocol |
32 + | Sensor / Lookout | Human / Android | Watches the rock field, chase-rocket approach, lane alignment |
33 + | Drone / Probe Operator | Human | Flies scout drones ahead of the FTL jump to scout the lane |
34 +
35 + ---
36 +
37 + ## 3. Engineering & Systems
38 +
39 + | Position | Who | Notes |
40 + |---|---|---|
41 + | Chief Engineer | Human | Oversees all systems; signs off on FTL readiness |
42 + | Reactor / Power Engineer | Human | Manages the power plant that feeds the Spin Core and FTL coil |
43 + | Life Support Engineer | Human | O₂ generation, CO₂ scrubbing, water reclamation, thermal control |
44 + | Hull / Structures Engineer | Human | Monitors hull integrity, Whipple plate wear, Whipple layer replacement |
45 + | Electrical Engineer | Human | Distribution, bus management, backup generators |
46 + | Comms / Electronics Tech | Human / Android | Radio, FTL coil wiring, sensor arrays |
47 + | HVAC / Plumbing | Human / Android | Ducts, pipes, condensate — mostly androids |
48 + | Android Maintenance Tech (×2) | Human | Service, repair, reprogram the ship's androids |
49 + | Radiator Array Tech | Human / Android | Keeps the spin core and FTL coil from overheating; must be deployed before sustained high-RPM spin |
50 +
51 + ---
52 +
53 + ## 4. Cargo & Trade
54 +
55 + | Position | Who | Notes |
56 + |---|---|---|
57 + | Cargo Master | Human | Owns the manifest, load plan, stowage plan; signs for delivery |
58 + | Dock / Loading Crew (×8–12) | Android (primary) + Human supervision | Moves cargo between FTL bays and holds; androids do the heavy lifts |
59 + | Sorters / Sort Crew | Human | Sorts, inspects, tags incoming cargo |
60 + | Manifest Clerks (×2) | Human / Android | Paperwork, customs declarations, weight verification |
61 + | Customs / Inspection Officer | Human | Checks cargo against manifest; flags contraband, hazmat mislabels |
62 + | Hazmat Handler (×2) | Human | Handles toxic, radioactive, biohazard cargo |
63 + | Cold-Storage Attendant | Human / Android | Monitors cryo bays, livestock holds, bio-cargo |
64 + | Waste / Recycling Crew (×4) | Android | Processes waste, recycles water and metals, maintains the incinerator |
65 + | Freight Broker (off-ship, remote) | Human | Negotiates contracts; not aboard but sets the cargo load |
66 + | Insurance Assessor | Human (visiting) | Boarded post-trip to assess hull wear and cargo loss |
67 +
68 + ---
69 +
70 + ## 5. Security & Justice
71 +
72 + | Position | Who | Notes |
73 + |---|---|---|
74 + | Chief Marshal | Human | Heads security; reports to Captain on discipline matters |
75 + | Security Officers (×6–10) | Human / Android (non-lethal) | Patrol the decks, man the brig, manage the courtroom |
76 + | Jailer / Corrections Officer | Human | Runs the brig; the "society takes care of the criminal" part |
77 + | Forensics / Evidence Tech | Human / Android | Processes crime scenes, secures evidence |
78 + | Ship's Advocate (defense) | Human | Represents the accused before the Magistrate |
79 + | Corrections Androids (×2) | Android | Non-lethal restraint, brig monitoring, cannot be in the courtroom |
80 +
81 + ---
82 +
83 + ## 6. Medical
84 +
85 + | Position | Who | Notes |
86 + |---|---|---|
87 + | Chief Medical Officer (CMO) | Human | Doctor; triages, performs surgery, signs FTL fitness-to-fly |
88 + | Surgeon | Human | Trauma, FTL-injury surgery, hull-breach casualty care |
89 + | Nurses (×4) | Human / Android | Androids handle vitals monitoring, IVs, vitals; humans do bedside |
90 + | Paramedic / Emergency Response | Human | First to the scene on a hull breach or FTL mis-jump |
91 + | Pharmacist | Human / Android | Dispenses meds; androids manage the stock |
92 + | Counselor / Psychologist | Human | FTL claustrophobia, long-haul isolation, post-trauma |
93 + | Chaplain / Spiritual Counselor | Human | Grief, morale, funerals (the ship burns bodies in the FTL coil) |
94 + | Med-Bay Techs (×2) | Android | Sterilisation, supply restocking, vitals logging |
95 +
96 + ---
97 +
98 + ## 7. Community & Daily Life (the "town" layer)
99 +
100 + | Position | Who | Notes |
101 + |---|---|---|
102 + | School Principal | Human | Runs the school for residents' children |
103 + | Teachers (×3–4) | Human | Ages 5–16; androids assist with homework and cleaning |
104 + | Galley Head / Ship's Cook | Human | Feeds the whole ship; menu rotates by FTL phase |
105 + | Galley Crew / Line Cooks (×4) | Human / Android | Androids handle prep, dishwashing, bulk cooking |
106 + | Baker | Human | Bread, rations; morale-critical |
107 + | Sanitation / Cleaning Crew (×6) | Android | Decks, galleys, med-bay, brig — the invisible workforce |
108 + | Laundry | Android | Uniforms, galley linens |
109 + | Rec / Entertainment Officer | Human | Organises movies, sports, games, FTL-night celebrations |
110 + | Sports / Rec Officer | Human | Runs the zero-g / low-g rec deck (uses the Spin Core at low RPM) |
111 + | Librarian / Information Officer | Human | Maintains the ship's data archive, training manuals, ship's log |
112 + | Social Worker / Caseworker | Human | Families, disputes, child welfare, elder care |
113 + | Tailor / Repair (personal items) | Human | Repairs uniforms, personal gear, small appliances |
114 + | Botanist / Hydroponics Tech | Human | Grows the ship's food supplement; also the ship's "park" |
115 + | Livestock / Bio-bay Attendant | Human / Android | If the ship carries biological cargo (seeds, lab cultures, pet cargo) |
116 +
117 + ---
118 +
119 + ## 8. Defense / Military
120 +
121 + | Position | Who | Notes |
122 + |---|---|---|
123 + | Combat Officer | Human | Commands the defensive response if the ship is ambushed between jumps |
124 + | Weapons / Drone Officer | Human / Android | Operates defensive turrets and defensive drones (the chase-rocket response) |
125 + | Drone Pilot (×2) | Human | Flies the scout / defense drones |
126 + | Armorer / Weapons Maintenance | Human | Maintains turrets, drone bays, point-defense systems |
127 + | Lookout / Sensor Watch | Human / Android | 24/7 rotation watching for rock fields, hostiles, lane debris |
128 +
129 + ---
130 +
131 + ## 9. Android-Specific Posts (roles humans *can't* fill)
132 +
133 + | Position | Why Android | Notes |
134 + |---|---|---|
135 + | EVA / Vacuum Hull Repair | No suit needed; no asphyxiation risk | Patches hull breaches, replaces Whipple plates, cleans radiators in open space |
136 + | Reactor Core Maintenance | Radiation zone | Servicing the power plant internals in a lead-shielded zone humans can't enter |
137 + | Spin Core Internal Maintenance | High-g, confined space | Works inside the spinning ring where a human would be crushed or disoriented |
138 + | Toxic / Hazmat Cargo Handling | Chemical, biohazard, radioactive cargo | Moves cargo humans can't touch |
139 + | FTL Coil Cryo Maintenance | Cryogenic + radiation | Coil service in the FTL bay |
140 + | Android Caretaker (×1) | Cares for the androids themselves | Diagnostics, battery swaps, firmware updates, "wellness checks" |
141 + | Android "Nanny" / Childcare Assistant | Assists human teachers, watches kids in rec areas | Non-authority role; humans make all decisions about children |
142 +
143 + ---
144 +
145 + ## 10. Special / Rare Posts (not every trip, but they exist on the manifest)
146 +
147 + | Position | Who | Notes |
148 + |---|---|---|
149 + | FTL "Conductor" (guest, per-trip) | Human | External specialist who boards only for the jump; calls the sequence, confirms resonance lock, then leaves |
150 + | Boarding Inspector (off-ship) | Human | Boards at the destination port to inspect the ship, cargo, and crew |
151 + | Company Representative (off-ship) | Human | The employer's agent; resolves contract disputes, approves cargo load changes |
152 + | Passenger / Resident (civilian) | Human | People who *live* on the ship — families, retirees, exiles. They are not crew. They pay rent in labor or credits. |
153 + | Passenger's Child (the "town to take care of" part) | Human | The reason the school, the galley, the counselor, and the chaplain exist |
154 +
155 + ---
156 +
157 + ## Quick-Reference: Who Fills What
158 +
159 + | Filled by Humans Only | Filled by Androids Only | Shared (Human + Android) |
160 + |---|---|---|
161 + | Captain, Captain's staff, Magistrate, CMO, CMO, FTL Conductor, Spin Core Master, Counselor, Chaplain, Teachers, Principal, Galley Head, Ship's Advocate, Social Worker, Judges, Jailer, Combat Officer, Botanist | EVA hull repair, Reactor core maintenance, Spin Core internal maintenance, FTL coil cryo, Hazmat cargo, Sanitation, Laundry, Reactor radiation zone, Android Caretaker, Reactor core | Security patrol, Dock/Loading, Sorters, Nurses, Pharamcy, Galley line, Med-bay techs, Comms tech, HVAC, Lookout, Drone ops, Corrections |
162 +
163 + ---
164 +
165 + **Total positions: ~85 distinct posts.** A full complement is roughly **120–160 souls** (human + android) for a medium-freighter making a 4–6 week FTL rotation with a 2-week turnaround. A "big" ship — the kind that carries a town's worth of cargo — could run **300+** with a full resident population, a school, a hospital ward, and a working court.
166 +
167 + Want me to turn any of these into actual `*_engine.gd` stubs (e.g. a `ship_crew_engine.gd` that tracks crew assignments, a `justice_engine.gd` for the courtroom minigame, a `cargo_engine.gd` for the manifest/stowage system)?
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