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Gemma4-psuedo-syntax.md

@@ -69,6 +69,6 @@ Imagine a player hits the World Boss. Usually, this is a "Fast Path" event. But
69 69 | **Trigger** | `Delta`, `Tick`, `Position` | `Lock`, `Vault`, `Atomic` |
70 70 | **Resource** | Boss HP, Player XYZ | Inventory, Wallet, Auction |
71 71 | **Consistency** | Eventual / Causal | Strong / Linearizable |
72 - | **Infrastructure** | In-Memory > Distributed Cache | Distributed DB $\rightarrow$ Consensus Log |
72 + | **Infrastructure** | In-Memory > Distributed Cache | Distributed DB > Consensus Log |
73 73 | **Latency** | < 10ms | 50ms - 200ms |
74 74 | **Risk Profile** | "A bit of lag is okay" | "A single error is a disaster" |

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Gemma4-psuedo-syntax.md

@@ -60,7 +60,7 @@ Imagine a player hits the World Boss. Usually, this is a "Fast Path" event. But
60 60 1. **Combat Engine** handles the hit (Fast Path).
61 61 2. **AI Director** triggers a "Rare Reward" event.
62 62 3. The **Router** detects the `Reward` trigger and **escalates** the workflow.
63 - 4. The flow is shifted from the **Combat Engine** $\rightarrow$ **Trade Engine** to ensure the rare item is minted and delivered with absolute consistency.
63 + 4. The flow is shifted from the **Combat Engine** > **Trade Engine** to ensure the rare item is minted and delivered with absolute consistency.
64 64
65 65 ### Summary of Routing Logic
66 66
@@ -69,6 +69,6 @@ Imagine a player hits the World Boss. Usually, this is a "Fast Path" event. But
69 69 | **Trigger** | `Delta`, `Tick`, `Position` | `Lock`, `Vault`, `Atomic` |
70 70 | **Resource** | Boss HP, Player XYZ | Inventory, Wallet, Auction |
71 71 | **Consistency** | Eventual / Causal | Strong / Linearizable |
72 - | **Infrastructure** | In-Memory $\rightarrow$ Distributed Cache | Distributed DB $\rightarrow$ Consensus Log |
72 + | **Infrastructure** | In-Memory > Distributed Cache | Distributed DB $\rightarrow$ Consensus Log |
73 73 | **Latency** | < 10ms | 50ms - 200ms |
74 74 | **Risk Profile** | "A bit of lag is okay" | "A single error is a disaster" |

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Gemma4-psuedo-syntax.md

@@ -29,7 +29,7 @@ The routing layer doesn't just look at the *code*; it looks at the **Resource**
29 29
30 30 **How the request flows:**
31 31 1. Request arrives: `TradeItem(PlayerA, PlayerB, ItemX)`.
32 - 2. The Router checks the registry: `ItemX` $\rightarrow$ `Asset State` $\rightarrow$ `Strong Consistency`.
32 + 2. The Router checks the registry: `ItemX` > `Asset State` > `Strong Consistency`.
33 33 3. The Router redirects the request to the **Trade Engine** cluster.
34 34
35 35 ---

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Gemma4-psuedo-syntax.md

@@ -1,9 +1,7 @@
1 - Since the DSL is a high-level abstraction, it doesn't execute directly on a CPU. It passes through a **Compiler/Orchestrator** that translates the logic into execution plans.
1 + Since the DSL is a high-level abstraction, it passes through a **Compiler/Orchestrator** that translates the logic into execution plans.
2 2
3 3 The routing layer decides which engine to use through a combination of **Static Analysis (at compile time)** and **Resource Mapping (at runtime)**.
4 4
5 - Here is the deep dive into how the "Traffic Cop" of this system works.
6 -
7 5 ---
8 6
9 7 ### 1. Static Analysis: The "Consistency Class"

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Gemma4-psuedo-syntax.md

@@ -72,5 +72,5 @@ Imagine a player hits the World Boss. Usually, this is a "Fast Path" event. But
72 72 | **Resource** | Boss HP, Player XYZ | Inventory, Wallet, Auction |
73 73 | **Consistency** | Eventual / Causal | Strong / Linearizable |
74 74 | **Infrastructure** | In-Memory $\rightarrow$ Distributed Cache | Distributed DB $\rightarrow$ Consensus Log |
75 - | **Latency** | $ < 10ms | 50ms - 200ms |
75 + | **Latency** | < 10ms | 50ms - 200ms |
76 76 | **Risk Profile** | "A bit of lag is okay" | "A single error is a disaster" |

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Gemma4-psuedo-syntax.md

@@ -72,5 +72,5 @@ Imagine a player hits the World Boss. Usually, this is a "Fast Path" event. But
72 72 | **Resource** | Boss HP, Player XYZ | Inventory, Wallet, Auction |
73 73 | **Consistency** | Eventual / Causal | Strong / Linearizable |
74 74 | **Infrastructure** | In-Memory $\rightarrow$ Distributed Cache | Distributed DB $\rightarrow$ Consensus Log |
75 - | **Latency** | $< 10\text{ms}$ | $50\text{ms} - 200\text{ms}$ |
75 + | **Latency** | $ < 10ms | 50ms - 200ms |
76 76 | **Risk Profile** | "A bit of lag is okay" | "A single error is a disaster" |

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