Under this new constraint, the syntax becomes **Declarative**. You establish the "Object of Interest" first, and then you chain the operations or constraints onto it. It turns the string into a pipeline: **Source > Process > Refinement.** Here is your stack corrected to follow the **`.Noun /Verb`** rule: ### The Corrected Stack ```text .Inbox .Timer .WebUI | .ReqGraph | .SceneTree .Space-Calendar | .Cascading-Soundscape - .Inbox /BalatroTheme - .Inbox /Timers - .Device /Mobile /VR /Desktop ``` *** ### Logic Breakdown of the Correction: 1. **The Component List:** * Since `/Inbox`, `/Timer`, and `/WebUI` were acting as a list of components, they are converted to nouns: `.Inbox .Timer .WebUI`. They are now "anchors" in your system. 2. **The Theme Application:** * *Old:* `Balatro Theme /Inbox` * *New:* `.Inbox /BalatroTheme` * *Logic:* The **Noun** (the Inbox) is stated first, and the **Filter/Function** (applying the Balatro Theme) follows. 3. **The Timer Filter:** * *Old:* `/Inbox /Timers` * *New:* `.Inbox /Timers` * *Logic:* You are targeting the Inbox noun and applying a "Timers" filter or function to it. 4. **The Platform Constraints:** * *Old:* `/Mobile /VR /Desktop` * *New:* `.Device /Mobile /VR /Desktop` (or `.Platform /...`) * *Logic:* Since these are modifiers of where the app lives, I added a root noun (`.Device`) to anchor the slashes. ### How this changes the "Feel" of the DSL: By putting the noun first, you've moved from **Instructional** ("Go open the inbox") to **State-Based** ("The Inbox is currently in a state of..."). This is actually much more powerful for your "Mistake Game." You can now define a noun and then simply stack an infinite number of modifiers on it: ` .User.Dialog /LinguisticDrift /SarcasmFilter /GlitchText ` **Does this structure align with how you want to map the ReqGraph, or should we introduce a "Root" noun (like `.System`) for when you are calling global functions?**